HEARTS.TXT (Ver. 6a) November 17, 1989 HEARTS is a very easy card game to play and one that will give you many hours of enjoyment. The rules for this game are quite simple. After the cards have been shuffled, they are dealt clockwise to each player. There are four players in this game with each receiving 13 cards (a total of 52). The direc- tion of play, like most card games, is clockwise around the table. A player must always match the SUIT of the card that is played first. If a player does not have the LEAD suit then he or she can play any card in their hand. The cards are RANKED in descending value from the A to the 2. The Ace (A) being the HIGHEST rank. The player having the highest ranked card in the lead suit takes that TRICK and BEGINS play on the next trick. There are four cards in each trick (one from each player) and 13 tricks per hand. Each NEW HAND is started by leading the TWO OF CLUBS. The scoring of HEARTS is what makes this game unique from most other card games. The LOWEST accumulated score wins the game. The score is determined by the number of POINT CARDS that a player has received in the tricks that he or she has taken. The point cards are - all HEARTS, each counting as one point and the QUEEN OF SPADES which counts as 13 points. There is a total of 26 points for each hand. The score from each hand is then added to your Game Score. When a player reaches or exceeds the Game Point, then the game is ended and the player with the LOWEST score wins that game. If you are able to take all 26 points for that hand, then you have "SHOT THE MOON" (a run) and each of your opponents will receive 26 points. Remember, LOW score wins, and a score of 25 does not qualify as a RUN. You cannot lead a HEART or the QUEEN OF SPADES until they have been BROKEN (one has already been played), or unless this is all that remains in your hand. At the beginning of each hand all players have the oppor- tunity to PASS three cards to another player. The direction of the pass is counter-clockwise. The first pass is to the player on your RIGHT. The next pass to the player ACROSS from you and the last to the player on your LEFT. The next hand is a HOLD hand, in which no cards are passed. The pass rotation then begins again. 3 The players are numbered from 1 to 4, with YOU playing 2 4 position number "1" at the bottom of the table. As 1 always, play rotation is clockwise. The OPTION MENU can be called at any time throughout the game. This is done with the ESCAPE key. The hand you are play- ing will be SAVED and the game will continue upon your return from the Option Menu. When selecting your cards to PASS, you may void your selection at any time by pressing the ESCAPE key. The process will then begin again. Use the RIGHT and LEFT arrow keys or ROLL the mouse to select the card to play. After you have selected your card, press the ENTER key or LEFT mouse button to play that card. The keyboard CURSOR will skip played cards and will jump to the low card of the suit in play. The CURSOR will also wrap from end to end. Pressing the ENTER key or LEFT mouse button after each trick will bypass the Delay and speed the game along. The DOWN arrow key or LEFT mouse button will act the same as the ENTER key and will respond "Y" to a question and the UP arrow key or RIGHT mouse button will act the same as the ESC key and will respond "N" to a question. This allows game play to be conducted entirely from centrally located KEYS. When using the DOS Shell from the Option Menu, be sure that Hearts can find the file COMMAND.COM. This can be done by setting the environment variable COMSPEC. At the DOS prompt, type and Enter -- set comspec=[location]\command.com. Any comments or suggestions will be gratefully accepted and an honest attempt will be made to answer them. Please read the file HEARTS.REG for additional information. This program requires a computer with color monitor capabilities and the following files present (in the same direc- tory) to operate properly. HEARTS.EXE - HEARTS.DAT - HEARTS.TXT --- Good Luck and Enjoy ---